Multidisciplinary research on serious gaming and playful interaction Lees online
Universiteit Utrecht
Newsletter Game Research
Dear all,

As we’re nearing the end of 2015, we want to inform you about the latest developments and about some exciting upcoming events. The steering committee  has recently identified five application domains that we will investigate further in January in order to come to a research agenda for 2016 and 2017. These are: education, health, sustainability, smart cities, and conflict & security. We will organize working table sessions with the whole Game Research community, to affirm and elaborate on these selections. 
If you have Game Research-related news, information or questions, please do not hesitate to contact us.  

The Game Research team: Heleen Groenendijk, Joost Raessens, Remco Veltkamp


Seed Money presentations
On the 21st of January 2016, ten game research seed money teams and projects will present themselves to each other and the public.
Time: 21 January, 14.30 - 18.00
Location: De van Lier en Egginkzaal (Bestuursgebouw, de Uithof)
14.30- 15.00 Coffee
15.00- 17.00 Presentations
17.00- 18.00 Drinks
Because of the catering, please register via
More Information       »
Interdisciplinarity colloquium
In a series of meetings, the opportunities and pitfalls of interdisciplinary collaboration in the focus area game research will be investigated. The meetings consist of a moderated discussion around topical subjects and developments, which is opened by a short introductory presentation.
The initial two colloquium meetings have been scheduled:
The general research attitudes in humanities and computer science. Tuesday 12 January 2016 15:00-17:00 in BBG-401, De Uithof.
The approaches to game research in humanities and computer science. Tuesday 9 February 2016 15:00-17:00 in BBG-0.65, De Uithof.
More Information       »
Utrecht Summer School 2016: Multidisciplinary Game Research, 22-26 August
This summer school treats the study of games as a playful phenomenon, and teaches theories for the analysis of rules and narratives. Furthermore, the course provides an overview of a number of enabling technologies, such as animation of virtual characters, crowd simulation, and natural interaction techniques. A number of application domains for serious games are considered. Persuasive games and techniques, aiming at the changing players' attitude or behavior are analyzed and discussed. The students learn how to make games, including the design and implementation of games.
More Information       »
Games and Play Research Seminars 2015/2016

This academic year GAP will host three more research seminars. The aim of these regular meet-ups is to provide a physical space for game scholars and excellent students to present research, to provide room for game-related discussions, and to expand our academic and professional network. If you have a research project you would like to present, or if you want to attend one of the seminars, please e-mail us. More information will appear on the website.
  • GAP Seminar #5: Tuesday 2 February 2016, 14:00-17:00 (location tba)
  • GAP Seminar #6: Tuesday 22 March 2016, 14:00-17:00 (location tba)
  • GAP Seminar #7: Thursday 26 May 2016, 14:00-17:00 (location tba)
More Information       »


Request for participation on the Creative City
Paola Monachesi (Faculty of Humanities) is considering applying for a Marie-Curie Rise project (deadline in April) on the Creative City, where gamification can play an important role. The Rise projects funds research through mobility of employed UU staff (i.e. permanent staff, PhD candidates and Postdocs).
In order to apply for it, she would like to asses who is interested in participating either by committing their own research time (that cannot be funded by the project) or through mobility. Since the proposal is under development, there are possibilities to include different interests and personal networks to allow mobilities to EU organisations that are relevant for the research. If interested, please send an email to Paola Monachesi, best before 18 December with information about your commitment to the proposal:
1. research time without mobility, or research time with mobility 2. research interests related to the theme 3. possible EU partners to be included in the project.


Refugees in Utrecht explore the city through selfie treasure hunt
On Tuesday 1 December a group of refugees from the Utrecht refugee centre played a selfie treasure hunt to playfully explore the city. The treasure hunt is developed by Game Research PhD candidates Stephanie de Smale and Sjors Martens and Research Master's students Nico Lopez Coombs and Arash Ghajarjazi. The main objective of the game was to create a safe and playful way for this vulnerable group to explore the city.
More Information       »
Computer Science PhD candidate Nina Rosa wins Ngi-NGN thesis prize
“If it were up to me, I would keep studying for the rest of my life”
On 30 November, Game Research PhD candidate Nina Rosa was presented with the Ngi-NGN thesis prize for her thesis on virtual reality, which she wrote to complete her Master’s in Game and Media Technology in 2015. The prize amounts to 5,000 Euros. In her thesis, Rosa studied methods for making virtual reality feel as real as possible, and explored the added value of involving the various senses in the proper manner. In the words of the jury: “This is an excellent start to a promising academic career.”
More Information       »
‘A Breathtaking Journey’ increases empathy towards refugees
A new interactive virtual reality experience has been developed that attempts to increase empathy towards refugees. ‘A Breathtaking Journey’ places the player in the shoes of a refugee who is fleeing from a war-torn country in his/her struggle to escape the increasing violence against citizens. The experience was developed by industrial designers Martijn Kors and Cas Ketel within the ‘Persuasive Gaming’ research project (NWO Creative Industries), led by Prof. Joost Raessens.
More Information       »

In the Media

The New Economy: Utrecht becomes one of the worlds best places to live. 
Virtual Patient is a ‘serious game’ developed by Utrecht University that helps healthcare professionals communicate with individuals who suffer from a range of complex problems. The game gives caregivers the ability to practice conversing with clients who have multiple and complex issues before meeting with their clients.” Read more at The New Economy.
Read more about Game Research in the media:

  • Body-based lie detection research on NPO3
  • Robot cannot tie its shoelaces
  • ‘A Breathtaking Journey’ on prime time national news

Social media
Facebook Facebook