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Universiteit Utrecht
Newsletter Game Research
Dear reader,

With this newsletter we wish to inform you about the latest news, exciting upcoming events and other Game Research-related items.
In January, the projects of the first Call for Seed Money were presented. Following this, the steering committee has decided on a new Call for Seed Money that will be out in April. This call will focus on six different application domains: Health, Sustainability, Smart Cities, Conflict & Security, Inclusion, and Education.
If you have any Game Research-related information or questions, please do not hesitate to contact us at

The Game Research team: Heleen Groenendijk, Joost Raessens, Remco Veltkamp
Game Research seed money presentations bring people together
The ten interdisciplinary teams that received a seed money grant presented themselves on 21 January. The projects span a wide range, from intergenerational gaming between grandparents and grandchildren to preserving digital games as cultural heritage.
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Essay about the ‘smart city’ for Ministry of the Interior
In a volume of essays for the Ministry of the Interior and Kingdom Relations, various scientists reflect on the changing relation between government and citizens due to ICT.
Media scholar Michiel de Lange contributed an essay on the question how citizens can identify with the 'smart city'.
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Utrecht Game Lab receives subsidy from the K.F. Hein Fonds

The Utrecht Game Lab, initiated by assistant professor of New Media & Game Studies Dr. Stefan Werning (Media and Culture Studies) in 2014, has received a subsidy by the K.F. Hein Fonds in order to foster practice-based research on games and play. The experiments are based on scholarly findings and feed back into ongoing research initiatives such as the NWO-funded project Persuasive Gaming in Context.

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Orobio de Castro receives Vici grant to study treatment of aggression with virtual reality

Bram Orobio de Castro (Psychology) has received an NWO Vici grant to study the use of virtual reality in the treatment of aggressive behaviour in children. “Emotional processes that directly precede aggressive behaviour are especially important. In this research, these processes in children with behavioural problems will be hunted down and influenced in a virtual reality environment.”

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A vomiting ferret and a trip to Mars: Computer Science students develop games for customers

At the end of their Bachelor’s studies, Computer Science students do not write a thesis; instead, they work in teams to develop prototypes of serious games or software systems for companies and other organisations. Their final presentation is scheduled for 1 July 2016.
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Pitching Event of the Dutch DiGRA chapter
Several years ago, organised several meetings where researchers could discuss issues related to game research, and could meet to think about possible ways of collaboration. The Dutch
DiGRA Chapter, the forum for game research in the
Netherlands, is organizing a pitching event on 28
April 2016, 15.00 – 17.00 in Utrecht.
There will be two issues on the agenda:
- Short pitches about current research
- Discussion about future activities of

The deadline for pitches has been closed, but you can still register to attend the meeting by sending an email to
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Requirement Engineering for Games 15 April 14.00-18.00
The Requirements Engineering for Games event is an opportunity for experts from game studios to meet with researchers from Dutch universities in order to exchange techniques and experiences in the field of requirements engineering, with the aim of learning from each other.
The event, which is endorsed by Utrecht Center for Game Research, the Dutch Game Association and Click.NL/games is a closed event. Should you want to participate please send an email to for more information.
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Wanted: ambitious researchers and/or Master's students

Thousands of people on a festival terrain at Festival deBeschaving 2016: isn’t that a great research population? Studium Generale is looking for ambitious researchers and/or Master’s students who want to use deBeschaving festival visitors for their own experiments.
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Game Research participates in Culturele Zondag 3 April

Six of our Game Researchers – Jasper van Vught, Roland Geraerts, Sjors Martens, Joost Raessens, Nina Rosa, and Remco Veltkamp – will participate in “Science in the City” (culturele zondag), which will take place on 3 April in the city center of Utrecht. Go and see them live!

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INTETAIN: 8th International Conference on Intelligent Technologies for Interactive Entertainment

From 28 until 30 June, Game Research is organising INTETAIN, the 8th International Conference on Intelligent Technologies for Interactive Entertainment.

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Cognitive Neuropsychology Summer School: From patients to functional models

Cognitive neuropsychology is organizing a summer school from 11 - 22 July 2016. Attention will also be given to the increasingly larger role of game technology and game applications in cognitive neuropsychological research and neurorehabilitation.
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Utrecht Center for Game Research
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