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Universiteit Utrecht
Newsletter Game Research
Dear reader,

With this newsletter we wish to inform you about the latest news, events and other Game Research-related items. And a lot has been going on. For example, we finished 2016 with the successful transfer to market of The Virtual Patient in November and the hosting of the annual GALA conference in Utrecht in December.

We started the new year well: we took off with a ‘sold out’ symposium Ecogames: Game research meets sustainability on 30 January, and a event on Games for Change on February 7th. Throughout the year there will be more symposia organised by our domains Games for Learning and Games for Health.

Also our Seed Money Projects from 2015 have been formally ended and evaluated. You can read about this and much more in this newsletter.

If you have any Game Research-related information or questions, please do not hesitate to contact us at

The Game Research team: Heleen Groenendijk, Joost Raessens, and Remco Veltkamp


HU students make Game Research explainimation

A group of four Hogeschool Utrecht students have created and animation for the Utrecht Center for Game Research. In the animation it is explained, hence the name “explainimation”, what the Utrecht Center for Game Research does and who is involved.
Read more       »
Inspiring results of Game Research Seed Money Projects 2015
In October 2015, ten Seed Money projects were granted. We can now look back on new collaborations, prototypes, technologies, submitted papers, and much more.
Read more       »
Virtual Patient helps build a better world

With a festive event on 16 November, Utrecht University and the City of Utrecht officially handed over the Virtual Patient baton to the startup DialogueTrainer BV and Volte Foundation. Marjan Oudeman, president of Utrecht University, called the project a ‘mission accomplished’.

The event was covered by NOS Journaal and parodied in Lucky TV.
Read more       »
Gaming your way out of trouble

With their research project Beat-it, Margot Peeters and her team want to find out whether games can give young people more control over their behaviour. Together with a game studio, they developed The Fling: a game which allows young people to train their impulse control.
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Mobile games for a healthy urban life

The city of Eindhoven will be the Dutch living lab for the development of health-related digital applications. Researchers from Utrecht and other institutions will work on applications to make people aware of the role public space can play in the improvement of their health.
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In the media

The virtual sleeping coach, the popularity of retro gaming, and Minecraft in the classroom

The virtual sleeping coach SleepCare was featured in ConsuMED, René Glas explained the popularity of retro gaming on, Wouter van Joolingen spoke with NRC about Minecraft and other games that are used in education, and Bionieuws covered the Ecogames symposium.

More Game Researchers in the media

Past events

Ecogames: Game Research meets Sustainability

In the symposium Ecogames: Game Research meets Sustainability, game designers and scholars from a variety of disciplines came together to discuss the impending impacts of climate change and possible ways to counter this.
Read more       »
Get-together of on Games for Change
On February 7, 2017 the Dutch DiGRA Chapter (, the forum for game research in the Netherlands, organised a meeting on the topic of Games for Change. The meeting was hosted by the Utrecht University Center for Game Research.
Read more       »
Software and Game Projects, fall 2016

On 3 February, three groups of Bachelor’s students from computing science and game technology presented the results of their final assignment: the software and game projects –not only to their clients, but also to their own friends and family.
Read more       »
GALA conference 2016 at Utrecht University

In December, the annual Games And Learning Alliance conference was held at UU. During three days, numerous guests from all over the world attended various lectures, tutorials and demo sessions focused on games and learning.
Read more       »
“Technology doesn't get tired”

At the International Symposium on Software for Practicing Communication Skills on 16 November, four researchers spoke about their views on practicing communication skills with the help of virtual characters.
Read more       »
Games For Health conference
Among those presenting at the annual Games for Health Europe conference were Utrecht researchers Roos Dekker (Clinical Psychology), Wouter Boendermaker (Developmental Psychology) and Zerrin Yumak & Yun Ling (Virtual Worlds).
Read more       »
Let’s Play Dutch Game History
In November, Utrecht University and the Netherlands Institute for Sound and Vision organised a symposium on the challenges of creating an archive for the history of Dutch games and game development as national cultural heritage.
Read more       »

Upcoming events

9 March: Seed Money project presentations
On March 9, 2017, the six awarded game research seed money teams from 2016 will present their projects to each other and the public. The event will take place in the Belle van Zuylenzaal (Academiegebouw). Please register via the link below.
Read more       »
1 April: Game Research at University Day
During this year's University Day on 1 April, Remco Veltkamp and Marries van de Hoef will give an interactive lecture on game design and the importance of games in our society.  They will look at games and their motivating aspects from a scientific perspective.
Read more       »
20 March: Nina Rosa and Anne van der Linden compete in Breaking Science

Who will gain the top score in Content, Clarity and Charisma, after a pitch of only three minutes about their research? Game Research PhD candidates Nina Rosa and Anne van der Linden will compete with eight other young researchers in Café Hofman in Utrecht on 20 March, 8pm-10pm.
Read more       »
Heleen Groenendijk
Utrecht Center for Game Research
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